ArcadeOverflowWireAction.cs 1.2 KB

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  1. using Content.Server.Arcade.SpaceVillain;
  2. using Content.Server.Wires;
  3. using Content.Shared.Arcade;
  4. using Content.Shared.Wires;
  5. namespace Content.Server.Arcade;
  6. public sealed partial class ArcadeOverflowWireAction : BaseToggleWireAction
  7. {
  8. public override Color Color { get; set; } = Color.Red;
  9. public override string Name { get; set; } = "wire-name-arcade-overflow";
  10. public override object? StatusKey { get; } = SharedSpaceVillainArcadeComponent.Indicators.HealthLimiter;
  11. public override void ToggleValue(EntityUid owner, bool setting)
  12. {
  13. if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade))
  14. {
  15. arcade.OverflowFlag = !setting;
  16. }
  17. }
  18. public override bool GetValue(EntityUid owner)
  19. {
  20. return EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
  21. && !arcade.OverflowFlag;
  22. }
  23. public override StatusLightState? GetLightState(Wire wire)
  24. {
  25. if (EntityManager.HasComponent<SpaceVillainArcadeComponent>(wire.Owner))
  26. {
  27. return !GetValue(wire.Owner)
  28. ? StatusLightState.BlinkingSlow
  29. : StatusLightState.On;
  30. }
  31. return StatusLightState.Off;
  32. }
  33. }