GibTest.cs 1.6 KB

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  1. #nullable enable
  2. using Content.Server.Body.Systems;
  3. using Robust.Shared.GameObjects;
  4. namespace Content.IntegrationTests.Tests.Body;
  5. [TestFixture]
  6. public sealed class GibTest
  7. {
  8. [Test]
  9. public async Task TestGib()
  10. {
  11. await using var pair = await PoolManager.GetServerClient(new PoolSettings { Connected = true });
  12. var (server, client) = (pair.Server, pair.Client);
  13. var map = await pair.CreateTestMap();
  14. EntityUid target1 = default;
  15. EntityUid target2 = default;
  16. await server.WaitAssertion(() => target1 = server.EntMan.Spawn("MobHuman", map.MapCoords));
  17. await server.WaitAssertion(() => target2 = server.EntMan.Spawn("MobHuman", map.MapCoords));
  18. await pair.WaitCommand($"setoutfit {server.EntMan.GetNetEntity(target1)} CaptainGear");
  19. await pair.WaitCommand($"setoutfit {server.EntMan.GetNetEntity(target2)} CaptainGear");
  20. await pair.RunTicksSync(5);
  21. var nuid1 = pair.ToClientUid(target1);
  22. var nuid2 = pair.ToClientUid(target2);
  23. Assert.That(client.EntMan.EntityExists(nuid1));
  24. Assert.That(client.EntMan.EntityExists(nuid2));
  25. await server.WaitAssertion(() => server.System<BodySystem>().GibBody(target1, gibOrgans: false));
  26. await server.WaitAssertion(() => server.System<BodySystem>().GibBody(target2, gibOrgans: true));
  27. await pair.RunTicksSync(5);
  28. await pair.WaitCommand("dirty");
  29. await pair.RunTicksSync(5);
  30. Assert.That(!client.EntMan.EntityExists(nuid1));
  31. Assert.That(!client.EntMan.EntityExists(nuid2));
  32. await pair.CleanReturnAsync();
  33. }
  34. }