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- #nullable enable
- using Content.Server.Body.Systems;
- using Robust.Shared.GameObjects;
- namespace Content.IntegrationTests.Tests.Body;
- [TestFixture]
- public sealed class GibTest
- {
- [Test]
- public async Task TestGib()
- {
- await using var pair = await PoolManager.GetServerClient(new PoolSettings { Connected = true });
- var (server, client) = (pair.Server, pair.Client);
- var map = await pair.CreateTestMap();
- EntityUid target1 = default;
- EntityUid target2 = default;
- await server.WaitAssertion(() => target1 = server.EntMan.Spawn("MobHuman", map.MapCoords));
- await server.WaitAssertion(() => target2 = server.EntMan.Spawn("MobHuman", map.MapCoords));
- await pair.WaitCommand($"setoutfit {server.EntMan.GetNetEntity(target1)} CaptainGear");
- await pair.WaitCommand($"setoutfit {server.EntMan.GetNetEntity(target2)} CaptainGear");
- await pair.RunTicksSync(5);
- var nuid1 = pair.ToClientUid(target1);
- var nuid2 = pair.ToClientUid(target2);
- Assert.That(client.EntMan.EntityExists(nuid1));
- Assert.That(client.EntMan.EntityExists(nuid2));
- await server.WaitAssertion(() => server.System<BodySystem>().GibBody(target1, gibOrgans: false));
- await server.WaitAssertion(() => server.System<BodySystem>().GibBody(target2, gibOrgans: true));
- await pair.RunTicksSync(5);
- await pair.WaitCommand("dirty");
- await pair.RunTicksSync(5);
- Assert.That(!client.EntMan.EntityExists(nuid1));
- Assert.That(!client.EntMan.EntityExists(nuid2));
- await pair.CleanReturnAsync();
- }
- }
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