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- using Content.Shared.Wires;
- using Robust.Client.GameObjects;
- using Robust.Client.UserInterface;
- namespace Content.Client.Wires.UI
- {
- public sealed class WiresBoundUserInterface : BoundUserInterface
- {
- [ViewVariables]
- private WiresMenu? _menu;
- public WiresBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
- {
- }
- protected override void Open()
- {
- base.Open();
- _menu = this.CreateWindow<WiresMenu>();
- _menu.OnAction += PerformAction;
- }
- protected override void UpdateState(BoundUserInterfaceState state)
- {
- base.UpdateState(state);
- _menu?.Populate((WiresBoundUserInterfaceState) state);
- }
- public void PerformAction(int id, WiresAction action)
- {
- SendMessage(new WiresActionMessage(id, action));
- }
- protected override void Dispose(bool disposing)
- {
- base.Dispose(disposing);
- if (!disposing)
- return;
- _menu?.Dispose();
- }
- }
- }
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