WiresBoundUserInterface.cs 1.1 KB

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  1. using Content.Shared.Wires;
  2. using Robust.Client.GameObjects;
  3. using Robust.Client.UserInterface;
  4. namespace Content.Client.Wires.UI
  5. {
  6. public sealed class WiresBoundUserInterface : BoundUserInterface
  7. {
  8. [ViewVariables]
  9. private WiresMenu? _menu;
  10. public WiresBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
  11. {
  12. }
  13. protected override void Open()
  14. {
  15. base.Open();
  16. _menu = this.CreateWindow<WiresMenu>();
  17. _menu.OnAction += PerformAction;
  18. }
  19. protected override void UpdateState(BoundUserInterfaceState state)
  20. {
  21. base.UpdateState(state);
  22. _menu?.Populate((WiresBoundUserInterfaceState) state);
  23. }
  24. public void PerformAction(int id, WiresAction action)
  25. {
  26. SendMessage(new WiresActionMessage(id, action));
  27. }
  28. protected override void Dispose(bool disposing)
  29. {
  30. base.Dispose(disposing);
  31. if (!disposing)
  32. return;
  33. _menu?.Dispose();
  34. }
  35. }
  36. }