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- using Content.Shared.Weapons.Ranged;
- namespace Content.Client.Weapons.Ranged.Systems;
- public sealed partial class GunSystem
- {
- protected override void InitializeMagazine()
- {
- base.InitializeMagazine();
- SubscribeLocalEvent<MagazineAmmoProviderComponent, UpdateAmmoCounterEvent>(OnMagazineAmmoUpdate);
- SubscribeLocalEvent<MagazineAmmoProviderComponent, AmmoCounterControlEvent>(OnMagazineControl);
- }
- private void OnMagazineAmmoUpdate(EntityUid uid, MagazineAmmoProviderComponent component, UpdateAmmoCounterEvent args)
- {
- var ent = GetMagazineEntity(uid);
- if (ent == null)
- {
- if (args.Control is DefaultStatusControl control)
- {
- control.Update(0, 0);
- }
- return;
- }
- RaiseLocalEvent(ent.Value, args, false);
- }
- private void OnMagazineControl(EntityUid uid, MagazineAmmoProviderComponent component, AmmoCounterControlEvent args)
- {
- var ent = GetMagazineEntity(uid);
- if (ent == null)
- return;
- RaiseLocalEvent(ent.Value, args, false);
- }
- }
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