using Content.Shared.Weapons.Ranged; namespace Content.Client.Weapons.Ranged.Systems; public sealed partial class GunSystem { protected override void InitializeMagazine() { base.InitializeMagazine(); SubscribeLocalEvent(OnMagazineAmmoUpdate); SubscribeLocalEvent(OnMagazineControl); } private void OnMagazineAmmoUpdate(EntityUid uid, MagazineAmmoProviderComponent component, UpdateAmmoCounterEvent args) { var ent = GetMagazineEntity(uid); if (ent == null) { if (args.Control is DefaultStatusControl control) { control.Update(0, 0); } return; } RaiseLocalEvent(ent.Value, args, false); } private void OnMagazineControl(EntityUid uid, MagazineAmmoProviderComponent component, AmmoCounterControlEvent args) { var ent = GetMagazineEntity(uid); if (ent == null) return; RaiseLocalEvent(ent.Value, args, false); } }