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- using Content.Client.Weapons.Ranged.Systems;
- namespace Content.Client.Weapons.Ranged.Components;
- [RegisterComponent, Access(typeof(GunSystem))]
- public sealed partial class SpentAmmoVisualsComponent : Component
- {
- /// <summary>
- /// Should we do "{_state}-spent" or just "spent"
- /// </summary>
- [DataField("suffix")] public bool Suffix = true;
- [DataField("state")]
- public string State = "base";
- }
- public enum AmmoVisualLayers : byte
- {
- Base,
- Tip,
- }
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