using Content.Client.Weapons.Ranged.Systems; namespace Content.Client.Weapons.Ranged.Components; [RegisterComponent, Access(typeof(GunSystem))] public sealed partial class SpentAmmoVisualsComponent : Component { /// /// Should we do "{_state}-spent" or just "spent" /// [DataField("suffix")] public bool Suffix = true; [DataField("state")] public string State = "base"; } public enum AmmoVisualLayers : byte { Base, Tip, }