ThrusterComponent.cs 364 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Client.Shuttles;
  3. /// <summary>
  4. /// A component that emits a visible exhaust plume if the entity is an active thruster.
  5. /// Managed by <see cref="ThrusterSystem"/>
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent, Access(typeof(ThrusterSystem))]
  8. public sealed partial class ThrusterComponent : Component
  9. {
  10. }