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- using Robust.Shared.GameStates;
- namespace Content.Client.Shuttles;
- /// <summary>
- /// A component that emits a visible exhaust plume if the entity is an active thruster.
- /// Managed by <see cref="ThrusterSystem"/>
- /// </summary>
- [RegisterComponent, NetworkedComponent, Access(typeof(ThrusterSystem))]
- public sealed partial class ThrusterComponent : Component
- {
- }
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