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- using Content.Shared.Conveyor;
- using Content.Shared.Materials;
- using Robust.Client.GameObjects;
- namespace Content.Client.Materials;
- public sealed class RecyclerVisualizerSystem : VisualizerSystem<RecyclerVisualsComponent>
- {
- protected override void OnAppearanceChange(EntityUid uid, RecyclerVisualsComponent component, ref AppearanceChangeEvent args)
- {
- if (args.Sprite == null || !args.Sprite.LayerMapTryGet(RecyclerVisualLayers.Main, out var layer))
- return;
- AppearanceSystem.TryGetData<ConveyorState>(uid, ConveyorVisuals.State, out var running);
- AppearanceSystem.TryGetData<bool>(uid, RecyclerVisuals.Bloody, out var bloody);
- AppearanceSystem.TryGetData<bool>(uid, RecyclerVisuals.Broken, out var broken);
- var activityState = running == ConveyorState.Off ? 0 : 1;
- if (broken) //breakage overrides activity
- activityState = 2;
- var bloodyKey = bloody ? component.BloodyKey : string.Empty;
- var state = $"{component.BaseKey}{activityState}{bloodyKey}";
- args.Sprite.LayerSetState(layer, state);
- }
- }
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