RecyclerVisualizerSystem.cs 1.1 KB

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  1. using Content.Shared.Conveyor;
  2. using Content.Shared.Materials;
  3. using Robust.Client.GameObjects;
  4. namespace Content.Client.Materials;
  5. public sealed class RecyclerVisualizerSystem : VisualizerSystem<RecyclerVisualsComponent>
  6. {
  7. protected override void OnAppearanceChange(EntityUid uid, RecyclerVisualsComponent component, ref AppearanceChangeEvent args)
  8. {
  9. if (args.Sprite == null || !args.Sprite.LayerMapTryGet(RecyclerVisualLayers.Main, out var layer))
  10. return;
  11. AppearanceSystem.TryGetData<ConveyorState>(uid, ConveyorVisuals.State, out var running);
  12. AppearanceSystem.TryGetData<bool>(uid, RecyclerVisuals.Bloody, out var bloody);
  13. AppearanceSystem.TryGetData<bool>(uid, RecyclerVisuals.Broken, out var broken);
  14. var activityState = running == ConveyorState.Off ? 0 : 1;
  15. if (broken) //breakage overrides activity
  16. activityState = 2;
  17. var bloodyKey = bloody ? component.BloodyKey : string.Empty;
  18. var state = $"{component.BaseKey}{activityState}{bloodyKey}";
  19. args.Sprite.LayerSetState(layer, state);
  20. }
  21. }