CargoSystem.cs 355 B

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  1. using Content.Shared.Cargo;
  2. using Robust.Client.GameObjects;
  3. namespace Content.Client.Cargo.Systems;
  4. public sealed partial class CargoSystem : SharedCargoSystem
  5. {
  6. [Dependency] private readonly AnimationPlayerSystem _player = default!;
  7. public override void Initialize()
  8. {
  9. base.Initialize();
  10. InitializeCargoTelepad();
  11. }
  12. }