- using Content.Shared.Cargo;
- using Robust.Client.GameObjects;
- namespace Content.Client.Cargo.Systems;
- public sealed partial class CargoSystem : SharedCargoSystem
- {
- [Dependency] private readonly AnimationPlayerSystem _player = default!;
- public override void Initialize()
- {
- base.Initialize();
- InitializeCargoTelepad();
- }
- }
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