GasCanisterBoundUserInterface.cs 2.6 KB

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  1. using Content.Shared.Atmos.Piping.Binary.Components;
  2. using JetBrains.Annotations;
  3. using Robust.Client.GameObjects;
  4. using Robust.Client.UserInterface;
  5. namespace Content.Client.Atmos.UI
  6. {
  7. /// <summary>
  8. /// Initializes a <see cref="GasCanisterWindow"/> and updates it when new server messages are received.
  9. /// </summary>
  10. [UsedImplicitly]
  11. public sealed class GasCanisterBoundUserInterface : BoundUserInterface
  12. {
  13. [ViewVariables]
  14. private GasCanisterWindow? _window;
  15. public GasCanisterBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
  16. {
  17. }
  18. protected override void Open()
  19. {
  20. base.Open();
  21. _window = this.CreateWindow<GasCanisterWindow>();
  22. _window.ReleaseValveCloseButtonPressed += OnReleaseValveClosePressed;
  23. _window.ReleaseValveOpenButtonPressed += OnReleaseValveOpenPressed;
  24. _window.ReleasePressureSet += OnReleasePressureSet;
  25. _window.TankEjectButtonPressed += OnTankEjectPressed;
  26. }
  27. private void OnTankEjectPressed()
  28. {
  29. SendMessage(new GasCanisterHoldingTankEjectMessage());
  30. }
  31. private void OnReleasePressureSet(float value)
  32. {
  33. SendMessage(new GasCanisterChangeReleasePressureMessage(value));
  34. }
  35. private void OnReleaseValveOpenPressed()
  36. {
  37. SendMessage(new GasCanisterChangeReleaseValveMessage(true));
  38. }
  39. private void OnReleaseValveClosePressed()
  40. {
  41. SendMessage(new GasCanisterChangeReleaseValveMessage(false));
  42. }
  43. /// <summary>
  44. /// Update the UI state based on server-sent info
  45. /// </summary>
  46. /// <param name="state"></param>
  47. protected override void UpdateState(BoundUserInterfaceState state)
  48. {
  49. base.UpdateState(state);
  50. if (_window == null || state is not GasCanisterBoundUserInterfaceState cast)
  51. return;
  52. _window.SetCanisterLabel(cast.CanisterLabel);
  53. _window.SetCanisterPressure(cast.CanisterPressure);
  54. _window.SetPortStatus(cast.PortStatus);
  55. _window.SetTankLabel(cast.TankLabel);
  56. _window.SetTankPressure(cast.TankPressure);
  57. _window.SetReleasePressureRange(cast.ReleasePressureMin, cast.ReleasePressureMax);
  58. _window.SetReleasePressure(cast.ReleasePressure);
  59. _window.SetReleaseValve(cast.ReleaseValve);
  60. }
  61. protected override void Dispose(bool disposing)
  62. {
  63. base.Dispose(disposing);
  64. if (!disposing) return;
  65. _window?.Dispose();
  66. }
  67. }
  68. }