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- using Content.Shared.Atmos.Piping.Binary.Components;
- using JetBrains.Annotations;
- using Robust.Client.GameObjects;
- using Robust.Client.UserInterface;
- namespace Content.Client.Atmos.UI
- {
- /// <summary>
- /// Initializes a <see cref="GasCanisterWindow"/> and updates it when new server messages are received.
- /// </summary>
- [UsedImplicitly]
- public sealed class GasCanisterBoundUserInterface : BoundUserInterface
- {
- [ViewVariables]
- private GasCanisterWindow? _window;
- public GasCanisterBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
- {
- }
- protected override void Open()
- {
- base.Open();
- _window = this.CreateWindow<GasCanisterWindow>();
- _window.ReleaseValveCloseButtonPressed += OnReleaseValveClosePressed;
- _window.ReleaseValveOpenButtonPressed += OnReleaseValveOpenPressed;
- _window.ReleasePressureSet += OnReleasePressureSet;
- _window.TankEjectButtonPressed += OnTankEjectPressed;
- }
- private void OnTankEjectPressed()
- {
- SendMessage(new GasCanisterHoldingTankEjectMessage());
- }
- private void OnReleasePressureSet(float value)
- {
- SendMessage(new GasCanisterChangeReleasePressureMessage(value));
- }
- private void OnReleaseValveOpenPressed()
- {
- SendMessage(new GasCanisterChangeReleaseValveMessage(true));
- }
- private void OnReleaseValveClosePressed()
- {
- SendMessage(new GasCanisterChangeReleaseValveMessage(false));
- }
- /// <summary>
- /// Update the UI state based on server-sent info
- /// </summary>
- /// <param name="state"></param>
- protected override void UpdateState(BoundUserInterfaceState state)
- {
- base.UpdateState(state);
- if (_window == null || state is not GasCanisterBoundUserInterfaceState cast)
- return;
- _window.SetCanisterLabel(cast.CanisterLabel);
- _window.SetCanisterPressure(cast.CanisterPressure);
- _window.SetPortStatus(cast.PortStatus);
- _window.SetTankLabel(cast.TankLabel);
- _window.SetTankPressure(cast.TankPressure);
- _window.SetReleasePressureRange(cast.ReleasePressureMin, cast.ReleasePressureMax);
- _window.SetReleasePressure(cast.ReleasePressure);
- _window.SetReleaseValve(cast.ReleaseValve);
- }
- protected override void Dispose(bool disposing)
- {
- base.Dispose(disposing);
- if (!disposing) return;
- _window?.Dispose();
- }
- }
- }
|