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PredictedProjectileHitComponent.cs 512 B

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  1. using Content.Shared.Projectiles;
  2. using Robust.Shared.GameStates;
  3. using Robust.Shared.Map;
  4. namespace Content.Shared._RMC14.Weapons.Ranged.Prediction;
  5. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
  6. [Access(typeof(SharedGunPredictionSystem), typeof(SharedProjectileSystem))]
  7. public sealed partial class PredictedProjectileHitComponent : Component
  8. {
  9. [DataField, AutoNetworkedField]
  10. public EntityCoordinates Origin;
  11. [DataField, AutoNetworkedField]
  12. public float Distance;
  13. }