using Content.Shared.Projectiles; using Robust.Shared.GameStates; using Robust.Shared.Map; namespace Content.Shared._RMC14.Weapons.Ranged.Prediction; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(SharedGunPredictionSystem), typeof(SharedProjectileSystem))] public sealed partial class PredictedProjectileHitComponent : Component { [DataField, AutoNetworkedField] public EntityCoordinates Origin; [DataField, AutoNetworkedField] public float Distance; }