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- using Robust.Shared.Map;
- using Robust.Shared.Serialization;
- namespace Content.Shared.Weapons.Ranged.Events;
- /// <summary>
- /// Raised on the client to indicate it'd like to shoot.
- /// </summary>
- [Serializable, NetSerializable]
- public sealed class RequestShootEvent : EntityEventArgs
- {
- public NetEntity Gun;
- public NetCoordinates Coordinates;
- public NetEntity? Target;
- public List<int>? Shot;
- }
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