using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.Weapons.Ranged.Events;
///
/// Raised on the client to indicate it'd like to shoot.
///
[Serializable, NetSerializable]
public sealed class RequestShootEvent : EntityEventArgs
{
public NetEntity Gun;
public NetCoordinates Coordinates;
public NetEntity? Target;
public List? Shot;
}