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- using Content.Shared.StatusIcon;
- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.Zombies;
- [RegisterComponent, NetworkedComponent]
- public sealed partial class InitialInfectedComponent : Component
- {
- [DataField]
- public ProtoId<FactionIconPrototype> StatusIcon = "InitialInfectedFaction";
- }
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