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SpeciesRequirementSystem.cs 985 B

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  1. using Content.Server.Objectives.Components;
  2. using Content.Shared.Humanoid;
  3. using Content.Shared.Objectives.Components;
  4. namespace Content.Server.Objectives.Systems;
  5. /// <summary>
  6. /// Handles species requirement for objectives that require a certain species.
  7. /// </summary>
  8. public sealed class SpeciesRequirementSystem : EntitySystem
  9. {
  10. public override void Initialize()
  11. {
  12. base.Initialize();
  13. SubscribeLocalEvent<SpeciesRequirementComponent, RequirementCheckEvent>(OnCheck);
  14. }
  15. private void OnCheck(Entity<SpeciesRequirementComponent> requirement, ref RequirementCheckEvent args)
  16. {
  17. if (args.Cancelled)
  18. return;
  19. if (!TryComp<HumanoidAppearanceComponent>(args.Mind.OwnedEntity, out var appearance)) {
  20. args.Cancelled = true;
  21. return;
  22. }
  23. if (!requirement.Comp.AllowedSpecies.Contains(appearance.Species))
  24. {
  25. args.Cancelled = true;
  26. return;
  27. }
  28. }
  29. }