using Content.Server.Objectives.Components;
using Content.Shared.Humanoid;
using Content.Shared.Objectives.Components;
namespace Content.Server.Objectives.Systems;
///
/// Handles species requirement for objectives that require a certain species.
///
public sealed class SpeciesRequirementSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnCheck);
}
private void OnCheck(Entity requirement, ref RequirementCheckEvent args)
{
if (args.Cancelled)
return;
if (!TryComp(args.Mind.OwnedEntity, out var appearance)) {
args.Cancelled = true;
return;
}
if (!requirement.Comp.AllowedSpecies.Contains(appearance.Species))
{
args.Cancelled = true;
return;
}
}
}