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  1. <Document>
  2. # Team Deathmatch
  3. ## Gamemodes
  4. Even though all Team Death Match game modes feature two or more teams fighting eachother, there are different victory conditions. They can be broadly divided into Symmetric, Asymmetric, King-of-the-Hill and Points-Based. These will be detailed below.
  5. ### Symmetric
  6. This could also be called classic, in this game mode each team has to defend their base and capture the opponents'.
  7. ### Asymmetric
  8. Basically siege mode - one team has to defend a point for X minutes, while the attacker has to capture this point for Y minutes to win.
  9. ### King of the Hill
  10. All teams compete to capture a single objective. This is normally located in the centre of the map.
  11. ### Points-based
  12. Each team has different conditions they need to meet in order to win. This is highly map-specific, it could be gaining points from holding an area, for kills, for capturing enemies, and so on.
  13. ## Current Maps
  14. Below is a list of the current maps, and a brief description:
  15. ### Medieval
  16. - [bold]Camp:[/bold] A small KotH map. French and English soldiers compete for the control of a castle, located in the centre of the map.
  17. ### WW2
  18. - [bold]Opushka:[/bold] A small KotH map. Germans and Soviets fight for the control of a ruined house in the centre of the map.
  19. ### Cold War
  20. - [bold]Hotel:[/bold] A medium-sized Asymmetric map. The Soviets defend a command post located in a Hotel in the Ural mountains, which the Americans have to assault.
  21. ### Modern
  22. - [bold]Valley:[/bold] A medium-sized, tactical point-based map set in the fictional universe of the Blugoslavian-Redmenian conflict, Blugoslavian forces fighting Greenistani insurgents while the UN watches. Has its own article, [textlink="Valley" link="TDMValley"].
  23. </Document>