| 12345678910111213141516171819202122232425262728293031323334353637383940414243 |
- <Document>
- # Team Deathmatch
- ## Gamemodes
- Even though all Team Death Match game modes feature two or more teams fighting eachother, there are different victory conditions. They can be broadly divided into Symmetric, Asymmetric, King-of-the-Hill and Points-Based. These will be detailed below.
- ### Symmetric
- This could also be called classic, in this game mode each team has to defend their base and capture the opponents'.
- ### Asymmetric
- Basically siege mode - one team has to defend a point for X minutes, while the attacker has to capture this point for Y minutes to win.
- ### King of the Hill
- All teams compete to capture a single objective. This is normally located in the centre of the map.
- ### Points-based
- Each team has different conditions they need to meet in order to win. This is highly map-specific, it could be gaining points from holding an area, for kills, for capturing enemies, and so on.
- ## Current Maps
- Below is a list of the current maps, and a brief description:
- ### Medieval
- - [bold]Camp:[/bold] A small KotH map. French and English soldiers compete for the control of a castle, located in the centre of the map.
- ### WW2
- - [bold]Opushka:[/bold] A small KotH map. Germans and Soviets fight for the control of a ruined house in the centre of the map.
- ### Cold War
- - [bold]Hotel:[/bold] A medium-sized Asymmetric map. The Soviets defend a command post located in a Hotel in the Ural mountains, which the Americans have to assault.
- ### Modern
- - [bold]Valley:[/bold] A medium-sized, tactical point-based map set in the fictional universe of the Blugoslavian-Redmenian conflict, Blugoslavian forces fighting Greenistani insurgents while the UN watches. Has its own article, [textlink="Valley" link="TDMValley"].
- </Document>
|