# Team Deathmatch ## Gamemodes Even though all Team Death Match game modes feature two or more teams fighting eachother, there are different victory conditions. They can be broadly divided into Symmetric, Asymmetric, King-of-the-Hill and Points-Based. These will be detailed below. ### Symmetric This could also be called classic, in this game mode each team has to defend their base and capture the opponents'. ### Asymmetric Basically siege mode - one team has to defend a point for X minutes, while the attacker has to capture this point for Y minutes to win. ### King of the Hill All teams compete to capture a single objective. This is normally located in the centre of the map. ### Points-based Each team has different conditions they need to meet in order to win. This is highly map-specific, it could be gaining points from holding an area, for kills, for capturing enemies, and so on. ## Current Maps Below is a list of the current maps, and a brief description: ### Medieval - [bold]Camp:[/bold] A small KotH map. French and English soldiers compete for the control of a castle, located in the centre of the map. ### WW2 - [bold]Opushka:[/bold] A small KotH map. Germans and Soviets fight for the control of a ruined house in the centre of the map. ### Cold War - [bold]Hotel:[/bold] A medium-sized Asymmetric map. The Soviets defend a command post located in a Hotel in the Ural mountains, which the Americans have to assault. ### Modern - [bold]Valley:[/bold] A medium-sized, tactical point-based map set in the fictional universe of the Blugoslavian-Redmenian conflict, Blugoslavian forces fighting Greenistani insurgents while the UN watches. Has its own article, [textlink="Valley" link="TDMValley"].