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- using Content.Server.GameTicking;
- using Content.Server.Popups;
- using Content.Shared.Administration;
- using Content.Shared.Chat;
- using Content.Shared.Mind;
- using Robust.Shared.Console;
- using Robust.Shared.Enums;
- namespace Content.Server.Chat.Commands
- {
- [AnyCommand]
- internal sealed class SuicideCommand : IConsoleCommand
- {
- [Dependency] private readonly IEntityManager _e = default!;
- public string Command => "suicide";
- public string Description => Loc.GetString("suicide-command-description");
- public string Help => Loc.GetString("suicide-command-help-text");
- public void Execute(IConsoleShell shell, string argStr, string[] args)
- {
- if (shell.Player is not { } player)
- {
- shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server"));
- return;
- }
- if (player.Status != SessionStatus.InGame || player.AttachedEntity == null)
- return;
- var minds = _e.System<SharedMindSystem>();
- // This check also proves mind not-null for at the end when the mob is ghosted.
- if (!minds.TryGetMind(player, out var mindId, out var mindComp) ||
- mindComp.OwnedEntity is not { Valid: true } victim)
- {
- shell.WriteLine(Loc.GetString("suicide-command-no-mind"));
- return;
- }
- var suicideSystem = _e.System<SuicideSystem>();
- if (_e.HasComponent<AdminFrozenComponent>(victim))
- {
- var deniedMessage = Loc.GetString("suicide-command-denied");
- shell.WriteLine(deniedMessage);
- _e.System<PopupSystem>()
- .PopupEntity(deniedMessage, victim, victim);
- return;
- }
- if (suicideSystem.Suicide(victim))
- return;
- shell.WriteLine(Loc.GetString("ghost-command-denied"));
- }
- }
- }
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