using Content.Server.GameTicking; using Content.Server.Popups; using Content.Shared.Administration; using Content.Shared.Chat; using Content.Shared.Mind; using Robust.Shared.Console; using Robust.Shared.Enums; namespace Content.Server.Chat.Commands { [AnyCommand] internal sealed class SuicideCommand : IConsoleCommand { [Dependency] private readonly IEntityManager _e = default!; public string Command => "suicide"; public string Description => Loc.GetString("suicide-command-description"); public string Help => Loc.GetString("suicide-command-help-text"); public void Execute(IConsoleShell shell, string argStr, string[] args) { if (shell.Player is not { } player) { shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server")); return; } if (player.Status != SessionStatus.InGame || player.AttachedEntity == null) return; var minds = _e.System(); // This check also proves mind not-null for at the end when the mob is ghosted. if (!minds.TryGetMind(player, out var mindId, out var mindComp) || mindComp.OwnedEntity is not { Valid: true } victim) { shell.WriteLine(Loc.GetString("suicide-command-no-mind")); return; } var suicideSystem = _e.System(); if (_e.HasComponent(victim)) { var deniedMessage = Loc.GetString("suicide-command-denied"); shell.WriteLine(deniedMessage); _e.System() .PopupEntity(deniedMessage, victim, victim); return; } if (suicideSystem.Suicide(victim)) return; shell.WriteLine(Loc.GetString("ghost-command-denied")); } } }