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- using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
- using Robust.Shared.Audio;
- using Content.Shared.Polymorph;
- using Robust.Shared.Prototypes;
- namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
- /// <summary>
- /// Artifact polymorphs surrounding entities when triggered.
- /// </summary>
- [RegisterComponent]
- [Access(typeof(PolyOthersArtifactSystem))]
- public sealed partial class PolyOthersArtifactComponent : Component
- {
- /// <summary>
- /// The polymorph effect to trigger.
- /// </summary>
- [DataField]
- public ProtoId<PolymorphPrototype> PolymorphPrototypeName = "ArtifactMonkey";
- /// <summary>
- /// range of the effect.
- /// </summary>
- [DataField]
- public float Range = 2f;
- /// <summary>
- /// Sound to play on polymorph.
- /// </summary>
- [DataField]
- public SoundSpecifier PolySound = new SoundPathSpecifier("/Audio/Weapons/Guns/Gunshots/Magic/staff_animation.ogg");
- }
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