using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
using Robust.Shared.Audio;
using Content.Shared.Polymorph;
using Robust.Shared.Prototypes;
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
///
/// Artifact polymorphs surrounding entities when triggered.
///
[RegisterComponent]
[Access(typeof(PolyOthersArtifactSystem))]
public sealed partial class PolyOthersArtifactComponent : Component
{
///
/// The polymorph effect to trigger.
///
[DataField]
public ProtoId PolymorphPrototypeName = "ArtifactMonkey";
///
/// range of the effect.
///
[DataField]
public float Range = 2f;
///
/// Sound to play on polymorph.
///
[DataField]
public SoundSpecifier PolySound = new SoundPathSpecifier("/Audio/Weapons/Guns/Gunshots/Magic/staff_animation.ogg");
}