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- using Content.Shared.Damage;
- using Content.Shared.Whitelist;
- namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
- /// <summary>
- /// When activated, damages nearby entities.
- /// </summary>
- [RegisterComponent]
- public sealed partial class DamageNearbyArtifactComponent : Component
- {
- /// <summary>
- /// The radius of entities that will be affected
- /// </summary>
- [DataField("radius")]
- public float Radius = 3f;
- /// <summary>
- /// A whitelist for filtering certain damage.
- /// </summary>
- /// <remarks>
- /// TODO: The component portion, since it uses an array, does not work currently.
- /// </remarks>
- [DataField("whitelist")]
- public EntityWhitelist? Whitelist;
- /// <summary>
- /// The damage that is applied
- /// </summary>
- [DataField("damage", required: true)]
- public DamageSpecifier Damage = default!;
- /// <summary>
- /// The chance that damage is applied to each individual entity
- /// </summary>
- [DataField("damageChance")]
- public float DamageChance = 1f;
- /// <summary>
- /// Whether or not this should ignore resistances for the damage
- /// </summary>
- [DataField("ignoreResistances")]
- public bool IgnoreResistances;
- }
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