using Content.Shared.Damage;
using Content.Shared.Whitelist;
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
///
/// When activated, damages nearby entities.
///
[RegisterComponent]
public sealed partial class DamageNearbyArtifactComponent : Component
{
///
/// The radius of entities that will be affected
///
[DataField("radius")]
public float Radius = 3f;
///
/// A whitelist for filtering certain damage.
///
///
/// TODO: The component portion, since it uses an array, does not work currently.
///
[DataField("whitelist")]
public EntityWhitelist? Whitelist;
///
/// The damage that is applied
///
[DataField("damage", required: true)]
public DamageSpecifier Damage = default!;
///
/// The chance that damage is applied to each individual entity
///
[DataField("damageChance")]
public float DamageChance = 1f;
///
/// Whether or not this should ignore resistances for the damage
///
[DataField("ignoreResistances")]
public bool IgnoreResistances;
}