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- using Robust.Shared.Prototypes;
- namespace Content.Shared.Procedural.Loot;
- /// <summary>
- /// Spawned inside of a salvage mission.
- /// </summary>
- [Prototype]
- public sealed partial class SalvageLootPrototype : IPrototype
- {
- [IdDataField] public string ID { get; private set; } = default!;
- /// <summary>
- /// Should this loot always spawn if possible. Used for stuff such as ore.
- /// </summary>
- [DataField("guaranteed")] public bool Guaranteed;
- /// <summary>
- /// All of the loot rules
- /// </summary>
- [DataField("loots")]
- public List<IDungeonLoot> LootRules = new();
- }
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