using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.Loot;
///
/// Spawned inside of a salvage mission.
///
[Prototype]
public sealed partial class SalvageLootPrototype : IPrototype
{
[IdDataField] public string ID { get; private set; } = default!;
///
/// Should this loot always spawn if possible. Used for stuff such as ore.
///
[DataField("guaranteed")] public bool Guaranteed;
///
/// All of the loot rules
///
[DataField("loots")]
public List LootRules = new();
}