BiomeTemplateLoot.cs 471 B

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  1. using Content.Shared.Parallax.Biomes;
  2. using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
  3. namespace Content.Shared.Procedural.Loot;
  4. /// <summary>
  5. /// Adds a biome template layer for dungeon loot.
  6. /// </summary>
  7. public sealed partial class BiomeTemplateLoot : IDungeonLoot
  8. {
  9. [DataField("proto", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<BiomeTemplatePrototype>))]
  10. public string Prototype = string.Empty;
  11. }