using Content.Shared.Parallax.Biomes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Procedural.Loot;
///
/// Adds a biome template layer for dungeon loot.
///
public sealed partial class BiomeTemplateLoot : IDungeonLoot
{
[DataField("proto", required: true, customTypeSerializer:typeof(PrototypeIdSerializer))]
public string Prototype = string.Empty;
}