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- using Robust.Shared.GameStates;
- namespace Content.Shared.Mining.Components;
- /// <summary>
- /// This is a component that, when held in the inventory or pocket of a player, gives the the MiningOverlay.
- /// </summary>
- [RegisterComponent, NetworkedComponent, Access(typeof(MiningScannerSystem))]
- public sealed partial class MiningScannerComponent : Component
- {
- [DataField]
- public float Range = 5;
- }
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