RefreshEquipmentHudEvent.cs 309 B

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  1. namespace Content.Shared.Inventory.Events;
  2. [ByRefEvent]
  3. public record struct RefreshEquipmentHudEvent<T>(SlotFlags TargetSlots) : IInventoryRelayEvent
  4. where T : IComponent
  5. {
  6. public SlotFlags TargetSlots { get; } = TargetSlots;
  7. public bool Active = false;
  8. public List<T> Components = new();
  9. }