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ActivatableUIRequiresPowerCellComponent.cs 352 B

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  1. using Content.Shared.PowerCell;
  2. using Robust.Shared.GameStates;
  3. namespace Content.Shared.UserInterface;
  4. /// <summary>
  5. /// Specifies that the attached entity requires <see cref="PowerCellDrawComponent"/> power.
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent]
  8. public sealed partial class ActivatableUIRequiresPowerCellComponent : Component
  9. {
  10. }