MovementRelayTargetComponent.cs 464 B

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  1. using Content.Shared.Movement.Systems;
  2. using Robust.Shared.GameStates;
  3. namespace Content.Shared.Movement.Components;
  4. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
  5. [Access(typeof(SharedMoverController))]
  6. public sealed partial class MovementRelayTargetComponent : Component
  7. {
  8. /// <summary>
  9. /// The entity that is relaying to this entity.
  10. /// </summary>
  11. [ViewVariables, AutoNetworkedField]
  12. public EntityUid Source;
  13. }