using Content.Shared.Movement.Systems; using Robust.Shared.GameStates; namespace Content.Shared.Movement.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)] [Access(typeof(SharedMoverController))] public sealed partial class MovementRelayTargetComponent : Component { /// /// The entity that is relaying to this entity. /// [ViewVariables, AutoNetworkedField] public EntityUid Source; }