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- # Does not currently support prototype hot-reloading. See comments in c# file.
- - type: explosion
- id: Default
- damagePerIntensity:
- types:
- Heat: 5
- Blunt: 5
- Piercing: 5
- tileBreakChance: [0, 0.5, 1]
- tileBreakIntensity: [0, 10, 30]
- tileBreakRerollReduction: 20
- lightColor: Orange
- texturePath: /Textures/Effects/fire.rsi
- fireStates: 3
- - type: explosion
- id: DemolitionCharge
- damagePerIntensity:
- types:
- Heat: 3
- Blunt: 3
- Piercing: 3
- Structural: 50
- tileBreakChance: [ 0, 0.5, 1 ]
- tileBreakIntensity: [ 0, 10, 30 ]
- tileBreakRerollReduction: 20
- lightColor: Orange
- texturePath: /Textures/Effects/fire.rsi
- fireStates: 3
- - type: explosion
- id: MicroBomb
- damagePerIntensity:
- types:
- Heat: 6
- Blunt: 6
- Piercing: 6
- Structural: 20
- tileBreakChance: [ 0, 0.5, 1 ]
- tileBreakIntensity: [ 1, 10, 15 ]
- tileBreakRerollReduction: 30
- intensityPerState: 20
- lightColor: Orange
- texturePath: /Textures/Effects/fire.rsi
- fireStates: 6
- - type: explosion
- id: Radioactive
- damagePerIntensity:
- types:
- Radiation: 5
- Heat: 4
- Blunt: 3
- Piercing: 3
- lightColor: Green
- fireColor: Green
- texturePath: /Textures/Effects/fire_greyscale.rsi
- fireStates: 3
- - type: explosion
- id: Cryo
- damagePerIntensity:
- types:
- Cold: 5
- Blunt: 2
- Structural: 20
- tileBreakChance: [0]
- tileBreakIntensity: [0]
- lightColor: Blue
- fireColor: Blue
- texturePath: /Textures/Effects/fire_greyscale.rsi
- fireStates: 3
- - type: explosion
- id: Minibomb
- damagePerIntensity:
- types:
- Heat: 4
- Blunt: 7
- Piercing: 4
- tileBreakChance: [0, 0.5, 1]
- tileBreakIntensity: [0, 10, 30]
- tileBreakRerollReduction: 20
- lightColor: Orange
- texturePath: /Textures/Effects/fire.rsi
- fireStates: 3
- - type: explosion
- id: PowerSink
- damagePerIntensity:
- types:
- Heat: 12
- Blunt: 12
- Piercing: 12
- Structural: 30
- tileBreakChance: [ 0, 0.5, 1 ]
- tileBreakIntensity: [ 1, 5, 10 ]
- tileBreakRerollReduction: 3
- intensityPerState: 20
- lightColor: Orange
- texturePath: /Textures/Effects/fire.rsi
- fireStates: 6
- - type: explosion
- id: HardBomb
- damagePerIntensity:
- types:
- Heat: 15
- Blunt: 15
- Piercing: 6
- Structural: 40
- tileBreakChance: [ 0, 0.5, 1 ]
- tileBreakIntensity: [ 0, 10, 30 ]
- tileBreakRerollReduction: 10
- intensityPerState: 20
- lightColor: Orange
- texturePath: /Textures/Effects/fire.rsi
- fireStates: 6
- - type: explosion
- id: FireBomb
- damagePerIntensity:
- types:
- Heat: 1
- Blunt: 2
- Piercing: 3
- lightColor: Orange
- texturePath: /Textures/Effects/fire.rsi
- fireStates: 6
- fireStacks: 2
- # STOP
- # BEFORE YOU ADD MORE EXPLOSION TYPES CONSIDER IF AN EXISTING ONE IS SUITABLE
- # ADDING NEW ONES IS PROHIBITIVELY EXPENSIVE
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