# Does not currently support prototype hot-reloading. See comments in c# file. - type: explosion id: Default damagePerIntensity: types: Heat: 5 Blunt: 5 Piercing: 5 tileBreakChance: [0, 0.5, 1] tileBreakIntensity: [0, 10, 30] tileBreakRerollReduction: 20 lightColor: Orange texturePath: /Textures/Effects/fire.rsi fireStates: 3 - type: explosion id: DemolitionCharge damagePerIntensity: types: Heat: 3 Blunt: 3 Piercing: 3 Structural: 50 tileBreakChance: [ 0, 0.5, 1 ] tileBreakIntensity: [ 0, 10, 30 ] tileBreakRerollReduction: 20 lightColor: Orange texturePath: /Textures/Effects/fire.rsi fireStates: 3 - type: explosion id: MicroBomb damagePerIntensity: types: Heat: 6 Blunt: 6 Piercing: 6 Structural: 20 tileBreakChance: [ 0, 0.5, 1 ] tileBreakIntensity: [ 1, 10, 15 ] tileBreakRerollReduction: 30 intensityPerState: 20 lightColor: Orange texturePath: /Textures/Effects/fire.rsi fireStates: 6 - type: explosion id: Radioactive damagePerIntensity: types: Radiation: 5 Heat: 4 Blunt: 3 Piercing: 3 lightColor: Green fireColor: Green texturePath: /Textures/Effects/fire_greyscale.rsi fireStates: 3 - type: explosion id: Cryo damagePerIntensity: types: Cold: 5 Blunt: 2 Structural: 20 tileBreakChance: [0] tileBreakIntensity: [0] lightColor: Blue fireColor: Blue texturePath: /Textures/Effects/fire_greyscale.rsi fireStates: 3 - type: explosion id: Minibomb damagePerIntensity: types: Heat: 4 Blunt: 7 Piercing: 4 tileBreakChance: [0, 0.5, 1] tileBreakIntensity: [0, 10, 30] tileBreakRerollReduction: 20 lightColor: Orange texturePath: /Textures/Effects/fire.rsi fireStates: 3 - type: explosion id: PowerSink damagePerIntensity: types: Heat: 12 Blunt: 12 Piercing: 12 Structural: 30 tileBreakChance: [ 0, 0.5, 1 ] tileBreakIntensity: [ 1, 5, 10 ] tileBreakRerollReduction: 3 intensityPerState: 20 lightColor: Orange texturePath: /Textures/Effects/fire.rsi fireStates: 6 - type: explosion id: HardBomb damagePerIntensity: types: Heat: 15 Blunt: 15 Piercing: 6 Structural: 40 tileBreakChance: [ 0, 0.5, 1 ] tileBreakIntensity: [ 0, 10, 30 ] tileBreakRerollReduction: 10 intensityPerState: 20 lightColor: Orange texturePath: /Textures/Effects/fire.rsi fireStates: 6 - type: explosion id: FireBomb damagePerIntensity: types: Heat: 1 Blunt: 2 Piercing: 3 lightColor: Orange texturePath: /Textures/Effects/fire.rsi fireStates: 6 fireStacks: 2 # STOP # BEFORE YOU ADD MORE EXPLOSION TYPES CONSIDER IF AN EXISTING ONE IS SUITABLE # ADDING NEW ONES IS PROHIBITIVELY EXPENSIVE