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- using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
- using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
- using Content.Shared.Damage;
- using Content.Shared.Whitelist;
- using Robust.Shared.Random;
- namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
- public sealed class BreakWindowArtifactSystem : EntitySystem
- {
- [Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly EntityLookupSystem _lookup = default!;
- [Dependency] private readonly DamageableSystem _damageable = default!;
- [Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
- /// <inheritdoc/>
- public override void Initialize()
- {
- SubscribeLocalEvent<DamageNearbyArtifactComponent, ArtifactActivatedEvent>(OnActivated);
- }
- private void OnActivated(EntityUid uid, DamageNearbyArtifactComponent component, ArtifactActivatedEvent args)
- {
- var ents = _lookup.GetEntitiesInRange(uid, component.Radius);
- if (args.Activator != null)
- ents.Add(args.Activator.Value);
- foreach (var ent in ents)
- {
- if (_whitelistSystem.IsWhitelistFail(component.Whitelist, ent))
- continue;
- if (!_random.Prob(component.DamageChance))
- return;
- _damageable.TryChangeDamage(ent, component.Damage, component.IgnoreResistances);
- }
- }
- }
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