using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
using Content.Shared.Damage;
using Content.Shared.Whitelist;
using Robust.Shared.Random;
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
public sealed class BreakWindowArtifactSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
///
public override void Initialize()
{
SubscribeLocalEvent(OnActivated);
}
private void OnActivated(EntityUid uid, DamageNearbyArtifactComponent component, ArtifactActivatedEvent args)
{
var ents = _lookup.GetEntitiesInRange(uid, component.Radius);
if (args.Activator != null)
ents.Add(args.Activator.Value);
foreach (var ent in ents)
{
if (_whitelistSystem.IsWhitelistFail(component.Whitelist, ent))
continue;
if (!_random.Prob(component.DamageChance))
return;
_damageable.TryChangeDamage(ent, component.Damage, component.IgnoreResistances);
}
}
}