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Sound updates 1: Explosions and Mortars (#233)

* Ports a ton of civ13 sounds and some explosion sound collections

* Sets up custom explosions

Needs lots of work still. Also removed some bad sfx and renamed some

* Some more yml changes

* Changes volume of explosion files

I really wish this could be done in the YML but I cant figure out how to get it working so im moving on before I waste more time on this. The volume is adjusted in by changing the volume of the file its self.

* Deletes dupe sfx

* Mortar sfx

Implements civ13 sfx for firing mortar shells and landing shells

* Fix some file names part 1

* rename some files part 2

has to be done in two parts because the windows file system is stupid like that
dallaszzz 11 tháng trước cách đây
mục cha
commit
a8a6f6e0b6
100 tập tin đã thay đổi với 5 bổ sung5 xóa
  1. 1 1
      Content.Shared/_RMC14/Mortar/ActiveMortarShellComponent.cs
  2. 1 1
      Content.Shared/_RMC14/Mortar/MortarComponent.cs
  3. 3 3
      Content.Shared/_RMC14/Mortar/MortarShellComponent.cs
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      Resources/Audio/Civ/Ambience/alarm4.ogg
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      Resources/Audio/Civ/Ambience/battle1.ogg
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      Resources/Audio/Civ/Ambience/nightclub.ogg
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      Resources/Audio/Civ/Ambience/seag3.ogg
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      Resources/Audio/Civ/Ambience/shore.ogg
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      Resources/Audio/Civ/Ambience/winter.ogg
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      Resources/Audio/Civ/Ambience/woodland1.ogg
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      Resources/Audio/Civ/Ambience/ww2_battle_distant.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Carpet/carpet7.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Carpet/carpet_step5.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Carpet/carpet_step7.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Carpet/carpet_step8.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt1-2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt1.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt2-2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt3-2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt3.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt4-2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt4.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt5.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt6.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt7.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt8.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Grass/grass1.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Grass/grass2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Grass/grass3.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Grass/grass4.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Ice/ice1.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Ice/ice2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Road/concrete1.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Snow/snow3.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Snow/snow4-2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Snow/snow5-2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Snow/snow5.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Snow/snow6.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Snow/snow7.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Snow/snow8.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Water/slosh1.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Water/slosh2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Water/slosh3.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Water/slosh4.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Water/wade1.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Water/wade2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Water/wade3.ogg

+ 1 - 1
Content.Shared/_RMC14/Mortar/ActiveMortarShellComponent.cs

@@ -21,7 +21,7 @@ public sealed partial class ActiveMortarShellComponent : Component
     public float WarnRange = 15;
 
     [DataField, AutoNetworkedField]
-    public SoundSpecifier? WarnSound = new SoundPathSpecifier("/Audio/_RMC/Weapons/gun_mortar_travel.ogg");
+    public SoundSpecifier? WarnSound = new SoundPathSpecifier("/Audio/Civ/Weapons/Explosives/Cannons/new_artillery_incoming02.ogg");
 
     [DataField, AutoNetworkedField]
     public TimeSpan ImpactWarnAt;

+ 1 - 1
Content.Shared/_RMC14/Mortar/MortarComponent.cs

@@ -73,7 +73,7 @@ public sealed partial class MortarComponent : Component
     public SoundSpecifier? ReloadSound = new SoundPathSpecifier("/Audio/_RMC/Weapons/gun_mortar_reload.ogg");
 
     [DataField, AutoNetworkedField]
-    public SoundSpecifier? FireSound = new SoundPathSpecifier("/Audio/_RMC/Weapons/gun_mortar_fire.ogg", AudioParams.Default.AddVolume(4));
+    public SoundSpecifier? FireSound = new SoundPathSpecifier("/Audio/Civ/Weapons/Explosives/Cannons/artillery_outgoing.ogg", AudioParams.Default.AddVolume(4));
 
     [DataField, AutoNetworkedField]
     public TimeSpan? Cooldown;

+ 3 - 3
Content.Shared/_RMC14/Mortar/MortarShellComponent.cs

@@ -10,11 +10,11 @@ public sealed partial class MortarShellComponent : Component
     public TimeSpan LoadDelay = TimeSpan.FromSeconds(1.5);
 
     [DataField, AutoNetworkedField]
-    public TimeSpan TravelDelay = TimeSpan.FromSeconds(8); //used to be 4.5
+    public TimeSpan TravelDelay = TimeSpan.FromSeconds(8);
 
     [DataField, AutoNetworkedField]
-    public TimeSpan ImpactWarningDelay = TimeSpan.FromSeconds(2.5);
+    public TimeSpan ImpactWarningDelay = TimeSpan.FromSeconds(1.3);
 
     [DataField, AutoNetworkedField]
-    public TimeSpan ImpactDelay = TimeSpan.FromSeconds(4.5);
+    public TimeSpan ImpactDelay = TimeSpan.FromSeconds(1.3);
 }

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