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Sound updates 1: Explosions and Mortars (#233)

* Ports a ton of civ13 sounds and some explosion sound collections

* Sets up custom explosions

Needs lots of work still. Also removed some bad sfx and renamed some

* Some more yml changes

* Changes volume of explosion files

I really wish this could be done in the YML but I cant figure out how to get it working so im moving on before I waste more time on this. The volume is adjusted in by changing the volume of the file its self.

* Deletes dupe sfx

* Mortar sfx

Implements civ13 sfx for firing mortar shells and landing shells

* Fix some file names part 1

* rename some files part 2

has to be done in two parts because the windows file system is stupid like that
dallaszzz 6 сар өмнө
parent
commit
a8a6f6e0b6
100 өөрчлөгдсөн 5 нэмэгдсэн , 5 устгасан
  1. 1 1
      Content.Shared/_RMC14/Mortar/ActiveMortarShellComponent.cs
  2. 1 1
      Content.Shared/_RMC14/Mortar/MortarComponent.cs
  3. 3 3
      Content.Shared/_RMC14/Mortar/MortarShellComponent.cs
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      Resources/Audio/Civ/Ambience/alarm4.ogg
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      Resources/Audio/Civ/Ambience/battle1.ogg
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      Resources/Audio/Civ/Ambience/desert.ogg
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      Resources/Audio/Civ/Ambience/football.ogg
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      Resources/Audio/Civ/Ambience/jungle1.ogg
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      Resources/Audio/Civ/Ambience/nightclub.ogg
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      Resources/Audio/Civ/Ambience/nightclub2.ogg
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      Resources/Audio/Civ/Ambience/rain.ogg
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      Resources/Audio/Civ/Ambience/seag1.ogg
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      Resources/Audio/Civ/Ambience/seag3.ogg
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      Resources/Audio/Civ/Ambience/shore.ogg
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      Resources/Audio/Civ/Ambience/winter.ogg
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      Resources/Audio/Civ/Ambience/woodland1.ogg
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      Resources/Audio/Civ/Ambience/ww2_battle_distant.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Carpet/carpet_step7.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Carpet/carpet_step8.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt1-2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt1.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt2-2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt3-2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt3.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt4-2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt4.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt5.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt6.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt7.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Dirt/dirt8.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Grass/grass1.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Grass/grass2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Grass/grass3.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Grass/grass4.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Ice/ice1.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Ice/ice2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Ice/ice4.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Ice/ice5.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Plating/metalgrate1.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Plating/plating1.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Plating/plating3.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Snow/snow1.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Snow/snow2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Snow/snow3-2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Snow/snow3.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Snow/snow4-2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Snow/snow4.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Snow/snow5-2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Snow/snow5.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Snow/snow6.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Snow/snow7.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Snow/snow8.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Water/slosh1.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Water/slosh2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Water/slosh3.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Water/slosh4.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Water/wade1.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Water/wade2.ogg
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      Resources/Audio/Civ/Effects/Footsteps/Water/wade3.ogg

+ 1 - 1
Content.Shared/_RMC14/Mortar/ActiveMortarShellComponent.cs

@@ -21,7 +21,7 @@ public sealed partial class ActiveMortarShellComponent : Component
     public float WarnRange = 15;
 
     [DataField, AutoNetworkedField]
-    public SoundSpecifier? WarnSound = new SoundPathSpecifier("/Audio/_RMC/Weapons/gun_mortar_travel.ogg");
+    public SoundSpecifier? WarnSound = new SoundPathSpecifier("/Audio/Civ/Weapons/Explosives/Cannons/new_artillery_incoming02.ogg");
 
     [DataField, AutoNetworkedField]
     public TimeSpan ImpactWarnAt;

+ 1 - 1
Content.Shared/_RMC14/Mortar/MortarComponent.cs

@@ -73,7 +73,7 @@ public sealed partial class MortarComponent : Component
     public SoundSpecifier? ReloadSound = new SoundPathSpecifier("/Audio/_RMC/Weapons/gun_mortar_reload.ogg");
 
     [DataField, AutoNetworkedField]
-    public SoundSpecifier? FireSound = new SoundPathSpecifier("/Audio/_RMC/Weapons/gun_mortar_fire.ogg", AudioParams.Default.AddVolume(4));
+    public SoundSpecifier? FireSound = new SoundPathSpecifier("/Audio/Civ/Weapons/Explosives/Cannons/artillery_outgoing.ogg", AudioParams.Default.AddVolume(4));
 
     [DataField, AutoNetworkedField]
     public TimeSpan? Cooldown;

+ 3 - 3
Content.Shared/_RMC14/Mortar/MortarShellComponent.cs

@@ -10,11 +10,11 @@ public sealed partial class MortarShellComponent : Component
     public TimeSpan LoadDelay = TimeSpan.FromSeconds(1.5);
 
     [DataField, AutoNetworkedField]
-    public TimeSpan TravelDelay = TimeSpan.FromSeconds(8); //used to be 4.5
+    public TimeSpan TravelDelay = TimeSpan.FromSeconds(8);
 
     [DataField, AutoNetworkedField]
-    public TimeSpan ImpactWarningDelay = TimeSpan.FromSeconds(2.5);
+    public TimeSpan ImpactWarningDelay = TimeSpan.FromSeconds(1.3);
 
     [DataField, AutoNetworkedField]
-    public TimeSpan ImpactDelay = TimeSpan.FromSeconds(4.5);
+    public TimeSpan ImpactDelay = TimeSpan.FromSeconds(1.3);
 }

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