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- <Document>
- # Command
- The heads of each department come together to form the [color=#1b67a5]Command[/color] department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.
- ## Personnel
- [color=#1b67a5]Command[/color] is made up of the heads of each department, being the [color=#9fed58]Head of Personnel[/color], the [color=#cb0000]Head of Security[/color], the [color=#5b97bc]Chief Medical Officer[/color], the [color=#f39f27]Chief Engineer[/color], the [color=#c96dbf]Research Director[/color], the [color=#b18644]Quartermaster[/color] and above all else, the [color=#1b67a5]Captain[/color].
- <Box>
- <GuideEntityEmbed Entity="ToyFigurineCaptain" Caption="Captain"/>
- </Box>
- <Box>
- <GuideEntityEmbed Entity="ToyFigurineHeadOfPersonnel" Caption="HoP"/>
- <GuideEntityEmbed Entity="ToyFigurineHeadOfSecurity" Caption="HoS"/>
- <GuideEntityEmbed Entity="ToyFigurineChiefMedicalOfficer" Caption="CMO"/>
- </Box>
- <Box>
- <GuideEntityEmbed Entity="ToyFigurineChiefEngineer" Caption="CE"/>
- <GuideEntityEmbed Entity="ToyFigurineResearchDirector" Caption="RD"/>
- <GuideEntityEmbed Entity="ToyFigurineQuartermaster" Caption="QM"/>
- </Box>
- ## Taking Charge
- Congratulations on your promotion! Besides all the extra paperwork, your new [color=#a4885c]responsibilities[/color] include running your department, making changes and choosing priorities, keeping personnel and equipment safe as well as slacking off while your cronies do all the work.
- Don't forget, you still have a job! Your fancy tools don't earn you a day off, you still have to fill in for any staffing shortages, helping out struggling workers and teaching the newbies.
- You might get away with just sitting around and letting people resent you, but it's wiser to get active and work alongside them.
- Remember to move your workers around to have them do what they like doing or what they do best.
- ## Your Locker
- To deal with your new soul-crushing tasks, every head is given special items to lead your subordinates. Most of your new shiny tools can be found in your [color=#a4885c]locker[/color].
- <Box>
- <GuideEntityEmbed Entity="LockerCaptain"/>
- </Box>
- Your [color=#a4885c]remote[/color] is very simple but profoundly underestimated. A small but mighty force, your remote can open and close [color=#a4885c]airlocks[/color], spin the [color=#a4885c]bolts[/color] to lock them, or toggle [color=#a4885c]emergency access[/color]. It can do this from a distance.
- <Box>
- <GuideEntityEmbed Entity="DoorRemoteCommand"/>
- </Box>
- The remote influences where people move around. Heads can lock personnel out of dangerous areas or let people in to grab something really quickly.
- You also have access to your very own [color=#1b67a5]Command[/color] channel, like every other department. However, yours is particularly special as the people who can hear you have [color=#a4885c]entire departments[/color] at their fingertips.
- Use this to communicate with other heads and be a representative of what your workers want or need.
- The [color=#1b67a5]Captain[/color] and the [color=#9fed58]Head of Personnel[/color] get access to the lucrative [color=#a4885c]master encryption key[/color], letting them tune into every radio channel on the station. This is extremly valuable, as you can coordinate between departments yourself.
- [color=#a4885c]Don't waste this vital advantage![/color]
- <Box>
- <GuideEntityEmbed Entity="ClothingHeadsetCommand"/>
- <GuideEntityEmbed Entity="EncryptionKeyStationMaster"/>
- </Box>
- To make the swamp of paperwork (that will definitely overwhelm you) even harder to deal with, you have generously been given a [color=#a4885c]stamp[/color] in your locker. Use this to sign paperwork. After you stamp it, it can't be edited. Look it over first.
- <Box>
- <GuideEntityEmbed Entity="RubberStampCaptain"/>
- </Box>
- </Document>
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