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- [color=#ffffff]Entity spawn panel options[/color]
- [color=#a4885c]Default[/color] spawns small entities like mugs without aligning them to anything, while aligning block entities like walls to the grid.
- [color=#a4885c]PlaceFree[/color] spawns all entities without aligning them.
- [color=#a4885c]PlaceNearby[/color] limits the spawn radius to around 2 tiles.
- [color=#a4885c]SnapgridCenter[/color] aligns the entity to the middle of the tile.
- [color=#a4885c]SnapgridBorder[/color] aligns the entity to the border of the tile.
- [color=#ffffff]Grid aligned options[/color]
- [color=#a4885c]AlignSimilar[/color] snaps the entity to similar entities. Currently broken.
- [color=#a4885c]AlignTileAny[/color] aligns the entity to the grid.
- [color=#a4885c]AlignTileEmpty[/color] target tile must be empty
- [color=#a4885c]AlignTileNonDense[/color] no colliders allowed in the target tile.
- [color=#a4885c]AlignTileDense[/color] colliders must be in the target tile.
- [color=#a4885c]AlignWall[/color] snaps to vertical halftiles.
- [color=#a4885c]AlignWallProper[/color] snaps the entity to the middle of the tile edges
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