Chef.xml 3.1 KB

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  1. <Document>
  2. # Chef
  3. A fella has gotta eat, and it's the chef's job to make sure folks have something other than junk to munch on.
  4. [textlink="Click here to see a list of food recipes." link="FoodRecipes"]
  5. First and foremost, you'll need to familiarize yourself with the kitchen, and the tools available to you.
  6. <Box>
  7. <GuideEntityEmbed Entity="KitchenKnife"/>
  8. <GuideEntityEmbed Entity="LargeBeaker"/>
  9. <GuideEntityEmbed Entity="ReagentContainerFlour"/>
  10. <GuideEntityEmbed Entity="FoodContainerEgg"/>
  11. <GuideEntityEmbed Entity="MobCow"/>
  12. </Box>
  13. <Box>
  14. <GuideEntityEmbed Entity="VendingMachineChefvend" Caption="Chef Vendor"/>
  15. <GuideEntityEmbed Entity="KitchenMicrowave"/>
  16. <GuideEntityEmbed Entity="KitchenSpike"/>
  17. <GuideEntityEmbed Entity="VendingMachineDinnerware" Caption="Dinnerware Vend"/>
  18. </Box>
  19. ## Kitchen Prep:
  20. It's hard to put into words how to play chef without feeling like you're being given orders, but here are some basics.
  21. - Check what you have on hand when it comes to ingredients, most kitchens have some Flour, Rice, Eggs, Monkey Cubes, and a few other things to get started with.
  22. - Try your hand at mixing up some dough by putting water and flour together in a beaker. (Use the sinks!)
  23. - Check the Wiki (or Food Recipes) guidebook for things you can make, and put all the listed ingredients into a microwave to cook it into a meal.
  24. - Set up mouse traps. Yes, really. It's easy to see all your hard work disappear if you don't take precautions for mice infestations.
  25. Once you're a bit more experienced and familiar with what you can make, it might be best to put together a few menus, or a "cheat sheet" so you can give a list of ingredients to botany.
  26. ## Mixing Dough:
  27. Add Flour and Water together in a beaker. (Use the sink for water!)
  28. <Box>
  29. <GuideEntityEmbed Entity="LargeBeaker"/>
  30. <GuideEntityEmbed Entity="ReagentContainerFlour"/>
  31. <GuideEntityEmbed Entity="DrinkWaterBottleFull" Caption="water"/>
  32. <GuideEntityEmbed Entity="FoodDough"/>
  33. </Box>
  34. ## Making Flour:
  35. Place wheat in a grinder (with a beaker placed inside) and grind it up!
  36. <Box>
  37. <GuideEntityEmbed Entity="KitchenReagentGrinder"/>
  38. <GuideEntityEmbed Entity="LargeBeaker"/>
  39. <GuideEntityEmbed Entity="WheatBushel"/>
  40. <GuideEntityEmbed Entity="ReagentContainerFlour"/>
  41. </Box>
  42. ## Getting Plants:
  43. Ask Botany for what you need, without a botanist, you may need to grow more plants yourself.
  44. <Box>
  45. <GuideEntityEmbed Entity="SignHydro1" Caption=" "/>
  46. <GuideEntityEmbed Entity="hydroponicsTray"/>
  47. <GuideEntityEmbed Entity="WheatBushel"/>
  48. </Box>
  49. ## Gathering Milk:
  50. Alt-Click on a Cow with a container in your hand. (Beakers, Buckets, Milk Jugs, ect.)
  51. <Box>
  52. <GuideEntityEmbed Entity="Bucket"/>
  53. <GuideEntityEmbed Entity="MobCow"/>
  54. <GuideEntityEmbed Entity="DrinkMilkCarton"/>
  55. </Box>
  56. ## How to Butcher:
  57. In most cases, you should be able to use a knife directly on a creature that's dead. It's best to do this in the freezer, as the results are... messy.
  58. Monkeys, however, (and other humanoids), need to be dragged onto a meatspike to be butchered.
  59. <Box>
  60. <GuideEntityEmbed Entity="KitchenSpike"/>
  61. <GuideEntityEmbed Entity="KitchenKnife"/>
  62. <GuideEntityEmbed Entity="MobMonkey"/>
  63. <GuideEntityEmbed Entity="FoodMeat"/>
  64. </Box>
  65. </Document>